Wednesday, August 28, 2013
Chicken Snatch, My LD27 Jam game
Labels:
Chicken Snatch,
gamedev,
html5,
html5 game,
html5games,
impactjs,
indie games,
ld27,
ludum dare,
ludumdare,
making games,
TigerJ
Friday, August 09, 2013
Where I've been and where I'm headed
So I was pretty active last winter generating a lot of content related to game development and impactJS. In the spring a lot of things happened in both my personal life and in my day job (that pays the rent). They were mostly all great things but they also took a large amount of my time away from working on games, game development and all my other side projects.
With fall approaching and things calming down a little I plan on getting back into streaming and working on my entry for IGF due in October. Consider this a "season 2" announcement. After winter I will most likely take a break from producing content online during the spring and summer of 2014 and have another reprise into streaming and working on independent projects that fall/winter as well.
Thanks a ton for all the support, comments and subscriptions during the first run and look forward for things to come!
-TigerJ
With fall approaching and things calming down a little I plan on getting back into streaming and working on my entry for IGF due in October. Consider this a "season 2" announcement. After winter I will most likely take a break from producing content online during the spring and summer of 2014 and have another reprise into streaming and working on independent projects that fall/winter as well.
Thanks a ton for all the support, comments and subscriptions during the first run and look forward for things to come!
-TigerJ
Labels:
colony courier,
colonycourier,
github,
html5,
html5games,
IGF,
impactjs,
indie games,
making games,
sunday open game dev,
twitch
Monday, February 25, 2013
GameDev Youtube Channel ImpactJS highlights
If you watch my live show on twitch.tv or follow me on twitter you know I have been busy making a lot of tutorials and explanation videos about making html5 games and using the impactjs framework. I now have a channel and regularly updated playlist on youtube where I highlight the best of the best segmants from my stream and upload them for easy re-watching! http://www.youtube.com/user/jimmicritter?feature=mhee Please check out all the latest tips and tutorials and subscribe/like the content that interests you the most. Also comment with any questions and I will do my best to include them in future updates!
Thanks a ton.
Labels:
colony courier,
html5,
html5games,
impactjs,
indie games,
making games,
sunday open game dev
Wednesday, January 23, 2013
Colony Courier now on GitHub
Every Sunday from 1pm until 4pm Eastern US time I stream live video game development from my Twitch.tv Channel.
Just an update related to Sunday Open Game Dev. I have a repo setup now on github for anyone wanting to download the code from the episodes https://github.com/TigerJ/colonycourier enjoy!
Labels:
colony courier,
colonycourier,
github,
sogd,
sunday open game dev,
twitch
Monday, January 21, 2013
Sunday Open Game Dev!
When is it?
Sundays 1pm-4pmWhat is it?
I'm making a game live on http://twitch.tv/tiger_j streaming the process and interacting with the live chat! Each week I will progress further on a html5 game written in javascript using the impactjs framework and other available tools/technologies! If you interested in how games are made or are experienced in making them and want to contribute to the community please join me every weekend!I have made a special page on this blog to list a lot of resources and information for each episode.
http://jimmybriggs.blogspot.com/p/sunday-open-game-dev.html
Labels:
impactjs,
sogd,
sunday open game dev,
twitch
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